"late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game. Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on 15 November 2004. Main article: Need for Speed: Underground 2 This was the first Need for Speed to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series. The game received good reviews which generally criticised cops not being in the game. ![]() City street racing is the primary focus of the game.ĭue to law enforcement reasons, there were no cops in Underground and Underground 2, which drew criticism as cops were an important part of previous titles' gameplay. The game has a wide variety of tuning options such as widebody kits, bumpers, spoilers, rims, hoods, roof scoops, window tints, neon, decals, vinyls, paint and performance upgrades such as engine and NOS. The game features tuner cars and focuses on the import tuner culture shown in movies like the Fast and the Furious and 2 Fast 2įurious. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise. ![]() This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. ![]() Need for Speed: Underground proposed a shift from semi-professional racing and isolated circuits to the str eet racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. Since Need for Speed: Underground, the series has integrated car body customization into gameplay. After the release of Need for Speed: High Stakes, it adopted the western name. In Japan, the series was released as Over Drivin. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. Initially, the series was exclusive to the fifth generation consoles and was featured in all of the seventh generation video game consoles by 2008. The series debuted with The Need for Speed in North America, Japan, and Europe in 1994. The series was originally developed by the Canadian-based company Distinctive Software, which became known as EA Canada. As of October 2009, over 100 million copies of games in the Need for Speed series have been sold. It is the most successful racing video game series in the world, and one of the most successful video game franchises of all time. ![]() In other words, GameStop is hoping to make money by pretending the emperor’s new clothes exist and are very handsome.Need for Speed ( NFS) is a series of racing video games published by Electronic Arts EA and developed by several studios including Canadian-based company EA Black Box and British-based Criterion Games. The idea is that while the technology has not proven useful yet, it may one day have similar success to free-to-play gaming. Harkness is repeating a common defense among NFT’s true believers. Regarding scams and energy concerns, there’s an opportunity for a company to overcome these challenges to make the next step in the evolution of gaming. NFT and blockchain are new technologies to many gamers but show that they may be the next big evolution in gaming. If we look back at some of the biggest shifts in gaming culture, there were several innovations that really changed the way we consume content: shifting from physical to digital, story-drive DLC add-ons and microtransactions, streaming services, the free-to-play phenomenon, and mobile gaming are a few that come to mind. Aren’t we worried that this will just put another round of articles about us on Kotaku and Polygon?Ī : The gaming marketplace is rapidly changing. Q: Why are we getting into NFTs? We have struggled with GameStop’s public image in the past, and NFTs are widely seen as a scam and dangerous to the environment due to the amount of energy necessary for the blockchain. Here’s a transcript of the question and Harkness’s answer:
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